Author
John Maeda
Year
2006
Review
I really love the concept of simplicity and I think about it often. This book was full of promise for me, but it didn’t deliver. The early laws are great, and there’s some real actionable advice there. I found the quality of thinking and clarity tailed off. I lost faith in the author at some point in the second half.
There are better design books out there. ‘The design of everyday things’ is a much better place to start.
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Key Takeaways
The 20% that gave me 80% of the value.
- The 10 Laws of simplicity:
- Reduce: the simplest way to achieve simplicity is through thoughtful reduction
- Shrink: make it small, this lowers expectations. Make it appear delicate and fragile (lightness and thinness). Smaller, lesser, humbler. Move value is delivered than originally expected.
- Example: iPod fits in your hand, mirrored back made it seem smaller
- Hide: hide the complexity. Hide it until you need it. It’s a form of deception. Complexity becomes a switch the owner can flip.
- Example: the clamshell phone, the menu bar.
- Embody: perception of quality becomes important after shrinking and hiding. Less needs to seem like more. Embody quality. You can invest in quality through craftsmanship or marketing (real or perceived).
- Organise: organisation makes a system of many appear fewer
- Two questions of decluttering: What to hide? Where to put it?
- To have a stable system though you need to ask… What goes with what?
- Organisation makes a system of many appear fewer IF the number of groups is significantly less than the number of items.
- Working with fewer makes life easier.
- What goes with what?
- Sort: find the natural groupings.
- Label: Assign a name
- Integrate: groups that appear significantly like each other
- Prioritise: collect highest priority items into a single set so they receive the most attention
- Use the Pareto principle and focus on the vital few
- Time: savings in time feel like simplicity
- Speed is often attributed to the simplicity of the system
- Learn: knowledge makes everything simpler
- Relate, translate, surprise
- Relate: leverage the human instinct to relate
- Translate: the relationship into a tangible object or service
- Surprise: add a little surprise at the end (makes the time feel worthwhile)
- Differences: simplicity and complexity need each other
- Context: what lies in the periphery of simplicity is definitely not peripheral
- There’s a tradeoff between being completely lost in the unknown and completely found in the familiar
- How directed can I stand to feel?
- How directionless can I afford to be?
- Complexity implies the feeling of being lost, simplicity implies the feeling of being found.
- Transitions from simple to complex are key
- Emotion: more emotions are better than less
- Determine just the right kind of more (add back emotion)
- Be sensitive to how you’re feeling.
Form follows functionFeeling follows form.- Great art makes you wonder. Great design makes things clear.
- Art a reason to live, is tempered with design (clarity of message)
- Achieving clarity isn’t difficult, achieving comfort is harder
- Trust: in simplicity we trust
- The more a system knows about you the less you should have to think
- The more you know about the system, the more control you can exact
- How much do you need to know about a system?
- Effort is required to learn and master
- How much does the system know about you?
- Trust must be offered to the system (and constantly repaid by the system)
- Failure: some things can never be made simple
- The one: simplicity is about subtracting the obvious, and adding the meaningful
- Three Keys
- Away: more appears like less by simply moving it far, far away
- Open: openness simplifies complexity
- Power: use less, gain more
Deep Summary
Longer form notes, typically condensed, reworded and de-duplicated.
Simplicity is Sanity
- Simplicity is complex topic.
- Originally 16 laws of simplicity.
- New software releases often promise more features.
- Google Search and the iPod are examples of simplicity selling
- 10 laws are independent and can be used on their own.
- The 10 Laws of simplicity:
- Reduce: the simplest way to achieve simplicity is through thoughtful reduction
- Organise: organisation makes a system of many appear fewer
- Time: savings in time feel like simplicity
- Learn: knowledge makes everything simpler
- Differences: simplicity and complexity need each other
- Context: what lies in the periphery of simplicity is definitely not peripheral
- Emotion: more emotions are better than less
- Trust: in simplicity we trust
- Failure: some things can never be made simple
- The one: simplicity is about subtracting the obvious, and adding the meaningful
- Three Keys
- Away: more appears like less by simply moving it far, far away
- Open: openness simplifies complexity
- Power: use less, gain more
1. Reduce: The simplest way to achieve simplicity is through thoughtful reduction
- The simplest way to achieve simplicity is through thoughtful reduction
- Theres a tradeoff / balance between complexity and simplicity?
- Making something easy to use
- Making something that’s able to do everything a person might want to do
- When everything that can be removed is gone, use these three methods:
- Shrink: make it small, this lowers expectations. Make it appear delicate and fragile (lightness and thinness). Smaller, lesser, humbler. Move value is delivered than originally expected.
- Example: iPod fits in your hand, mirrored back made it seem smaller
- Hide: hide the complexity. Hide it until you need it. It’s a form of deception. Complexity becomes a switch the owner can flip.
- Example: the clamshell phone, the menu bar.
- Embody: perception of quality becomes important after shrinking and hiding. Less needs to seem like more. Embody quality. You can invest in quality through craftsmanship or marketing (real or perceived).
- Lessen what you can, conceal everything else without losing the sense of value. Embody a greater sense of quality through materials or messaging (counteract the hiding and shrinking).
2. Organise: Organisation makes a system of many appear fewer
- Two questions of decluttering: What to hide? Where to put it?
- To have a stable system though you need to ask… What goes with what?
- Organisation makes a system of many appear fewer IF the number of groups is significantly less than the number of items.
- Working with fewer makes life easier.
- What goes with what?
- Sort: find the natural groupings.
- Label: Assign a name
- Integrate: groups that appear significantly like each other
- Prioritise: collect highest priority items into a single set so they receive the most attention
- Use the Pareto principle and focus on the vital few
- Tables are a rare visual magic that simplify data
- The Principles of Gestalt to seek the most appropriate conceuptual fil are important
- Apple oscillating from simple to complex to simplest
- Groups are good, too many groups are bad because they counteract the goal of grouping
- Squint at the world → to see the forest from the trees
3. Time: Savings in time feel like simplicity
- No one like to suffer the frustration of waiting
- Speed is often attributed to the simplicity of the system
- Shrinking time. Make small sacrifices to save large amounts of time. Amazon recommendations… we don’t see the whole catalogue, but that would take too long
- Hide: When you can’t shrink a process anymore. Hide the passing of time. Casino’s don’t have windows or clocks. Hiding time doesn’t save time, but it creates the illusion of it.
- telling people how much time they have left to wait is a humane practice (progress bar)
- use styling to create the illusion of motion and speed
- How can you make the wait shorter?
- How can you make the wait more tolerable?
4. Learn: Knowledge makes everything simpler
- Knowledge makes everything simpler, but taking time to learn feels like you’re wasting time
- Use your brain → learning occurs best when there is desire
- Set a challenge, give a reward.
- Basics are the beginning: assume the position of the first time learner.
- Repeat yourself often: simplicity and repetition are related.
- Avoid creating desperation. Wow can become woah.. and induce anxiety
- Inspire with examples. Inspiration is the ultimate catalyst, internal motivation trumps external reward
- Never forget to repeat yourself
- Relate, translate, surprise
- Relate: leverage the human instinct to relate
- Translate: the relationship into a tangible object or service
- Surprise: add a little surprise at the end (makes the time feel worthwhile)
- Relate, translate, surprise → relies on having a common experience on which to map your own (limited to similar customs and cultures)
- Some reward systems stem from recognising progress itself as the payoff
5. Differences: Simplicity and complexity need each other
- The more complexity in the market, the more simplicity will stand out
- There’s a rhythm as you dip from simplicity to complexity
6. Context: What lies in the periphery of simplicity is definitely not peripheral
- Our eyes and attention work by focusing on something at any given time
- Automagically the right thing comes into focus when we need it to
- What lies in the periphery of simplicity is definitely not peripheral → this law emphasises the importance of what might have been lost in the design process
- Nothing is something. White space. Space in the margins of a book invite chaos.
- Small things matter more when you’re forced to pay attention to them
- The ambient environment will take precedence over the fore-ground when there is nothing to fixate upon except everything that surrounds
- Creating a clean space allows the foreground to stand out from the background
- Being attuned to what surrounds us in the ambient environment can sometimes help us manage what’s immediately in front of us.
- There’s a tradeoff between being completely lost in the unknown and completely found in the familiar
- How directed can I stand to feel?
- How directionless can I afford to be?
- Complexity implies the feeling of being lost, simplicity implies the feeling of being found.
- Transitions from simple to complex are key
7. Emotion: More emotions are better than less
- Sometimes reduction can go too far
- Removing all emotion from something
- Determine just the right kind of more (add back emotion)
- Be sensitive to how you’re feeling.
Form follows functionFeeling follows form.- Emoji’s and smilies emerged because we need to inject human emotion into what we do
- Children don’t mute their emotions as much as adults
- Nude electronics: making electronics smooth, seamless and small
- People often use cases as a form of self expression
- In Japan Shintoism, or ‘Animism’ is the believe that everything in the environment, including inanimate objects had a living spirit and deserved respect.
- Aichaku → Japanese term of a sense of attachment one can feel for an artifact (means love-fit)
- Great art makes you wonder. Great design makes things clear.
- Art a reason to live, is tempered with design (clarity of message)
- Achieving clarity isn’t difficult, achieving comfort is harder
- Emotional intelligence is important. Fulfilment from living a meaningful life is the ROE return on emotion.
8. Trust: In simplicity we trust
- In simplicity we trust.
- We can only relax when we trust that we’re in the finest hands and are treated with the best of intentions
- Omakase → Japanese for ‘I’ll leave it up to you’
- Just undo it → knowing something is reversible later, makes things simpler
- The more a system knows about you the less you should have to think
- The more you know about the system, the more control you can exact
- How much do you need to know about a system?
- Effort is required to learn and master
- How much does the system know about you?
- Trust must be offered to the system (and constantly repaid by the system)
- Privacy is sacrificed for convenience
9. Failure: Some things can never be made simple
- Some things can never be made simple. Simplicity can be elusive in certain cases.
- Author speaks through the other rules, and there’s some regret they couldn’t make them simpler
- Group 1: Acronym Overload: Reduce → organise → time → learn
- SHE: shrink, hide, embody
- SLIP: sort, label, integrate, prioritise
- Group 2: Bad gestalts: Differences, context, emotion, trust
10. Simplicity is about subtracting the obvious, and adding the meaningful
Keys
1. Away: More appears like less by simply moving it far, far away
- Shift things away, allow the complexity to be handled elsewhere, just keep the connection to it
2. Open: Openness simplifies complexity
- With an open system the power of the many can outweigh the power of a few
- Using APIs and services creates a simplicity
3. Power: Use less, gain more
- Every rechargeable device is like a new pet that must be fed
- Use less energy, and use it more wisely